Our second game Balloon Guru is now available on the AppStore and Google Play! During the fall of 2016 we finished the final level of our first game Tick Tock Toad and also created an ad which we tried out using UnityAds (you can read more about that here). We were finally at a place …
Author: AlmostFantastic
We’re using TeamCity and Octopus Deploy for building and deploying web projects when working on commission. OctoPack is a Module for TeamCity which packs your project into a nuget package, uploads it to the build in octopus repo, creates a release and optionally deploys it to an environment of choice. This works very well for …
Updating Unity to 5.5.2p1 fixed the issues we were having. We submitted a bug report to Unity a while back and here’s what we wrote: 1. What happened We are developing a game on one windows pc and one mac pc. It’s not normal that unity crashes in this way, however when making big merges …
The project on github has an example projects which describes how to use it in more details. Syntax of BroadcastU: BroadcastU.Instance.Subscribe(evt=>DoSomething(evt)) BroadcastU.Instance.Publish(new ExampleEvent()) BroadcastU is an object oriented event system and it is one of the essential parts of our games. Especially for the UI. Unity already has a way to broadcast messages and activate …
The advertisement/commercial was for our first game Tick Tock Toad. We produced the advertisment on minimal budget. The few scenes we shot was recorded with our mobile phones, a Samsung Galaxy S6 Edge, an iPhone 4 and an iPhone 6. The editing tool we used was Adobe After Effects CC 2017. All of the graphics …
Our very first game, Tick Tock Toad is finally released on the Swedish market! More markets will come shortly as we add more content and functionality to the game. It has been an amazing journey from the start of development in October of last year. Actually it started a few months earlier than that. We …
We got some user feedback saying that it wasn’t totally clear to everyone that some of our content in the menus of our game was scrollable. We tried to make that more obvious by adding a bouncing animation for the content when the scrollable content is made visible. This is the code that does the …
We spent quite some time trying to figure out why we were getting performance hits and we were having frame rates as low as 5-10 fps on android devices. Since we’re making a quite simple 2D casual game the frame rate should be high all the time. After a few days of performance fixing and …
We thought that our first post would be to present ourselves. Further on this blog won’t be about us but rather our experiences from learning how to develop and sell games. We will also post a bit of preview material. If you’re more interested in our fun side see our tweets and instagrams! Who, what, …