We’ve learned the solution to this a hundred times now. It is most likely an infinite loop in your script.
Especially if you’re new to the scene… Integrations are great for many reasons but there are a few major drawbacks. In our game Balloon Guru: Racer we use Facebook for signing in, Firebase for analytics and OneSignal for notifications. All of these depend on Android support library. This means that every time one of these needs …
Tl;dr: We got a CommandInvocationFailure when trying to build from unity 2017 and 2018 to an android device. The reason turned out to be that our password contained single quotes: ‘. The build.gradle stores the password in an unescaped string defined with single quotes and was therefor broken by our password. Temporary solution: change password …
TL;DR: Decide what your goal with making the game is, make a list that summaries that goal as a list of features and stick to it. You will save months and years of work. The usual way for an indie developer to start the development of a game seems to be the following: Find/come up …
Our second game Balloon Guru is now available on the AppStore and Google Play! During the fall of 2016 we finished the final level of our first game Tick Tock Toad and also created an ad which we tried out using UnityAds (you can read more about that here). We were finally at a place …
We’re using TeamCity and Octopus Deploy for building and deploying web projects when working on commission. OctoPack is a Module for TeamCity which packs your project into a nuget package, uploads it to the build in octopus repo, creates a release and optionally deploys it to an environment of choice. This works very well for …
Updating Unity to 5.5.2p1 fixed the issues we were having. We submitted a bug report to Unity a while back and here’s what we wrote: 1. What happened We are developing a game on one windows pc and one mac pc. It’s not normal that unity crashes in this way, however when making big merges …
The project on github has an example projects which describes how to use it in more details. Syntax of BroadcastU: BroadcastU.Instance.Subscribe(evt=>DoSomething(evt)) BroadcastU.Instance.Publish(new ExampleEvent()) BroadcastU is an object oriented event system and it is one of the essential parts of our games. Especially for the UI. Unity already has a way to broadcast messages and activate …
The advertisement/commercial was for our first game Tick Tock Toad. We produced the advertisment on minimal budget. The few scenes we shot was recorded with our mobile phones, a Samsung Galaxy S6 Edge, an iPhone 4 and an iPhone 6. The editing tool we used was Adobe After Effects CC 2017. All of the graphics …
Our very first game, Tick Tock Toad is finally released on the Swedish market! More markets will come shortly as we add more content and functionality to the game. It has been an amazing journey from the start of development in October of last year. Actually it started a few months earlier than that. We …